Is technology good or evil? Let us take a very simple example of a matchstick. One can use it to light a lamp or light a fire for cooking. It can also be used to light a fire that burns some one’s home down or a newly wide bride who has not bought in enough dowry to satisfy her in law’s endless greed. The matchstick by itself is just a harmless object. In the hands of a mother lighting the lamp or the cooking fire, it becomes beneficial. The same matchstick in the hands of a small careless child, could prove to be fatal. And when it becomes a tool for the person to burn down a home, or a newly wedded bride, it becomes a tool to kill and destroy.

Technology is like that matchstick, a tool, which on it’s own has no use. It’s when some one owns it, that it becomes a boon or a bane. A doctor could use the CT scan to diagnose a person’s illness and take the necessary action. The same doctor could also use the CT scan to determine whether the unborn child is a female, and if yes, get it aborted. In both cases the CT scan does the same function it is expected to. In the first case it assists in saving a patient’s life, in the second case, it assists in terminating an unborn person’s life. The difference is in the usage, here the culprit is not technology, but the person using it. I can use a knife to cut vegetables or cut a rope, I can use the same knife to murder some one. So who is at fault here, the knife or the owner?

Technology is a boon as long as it is our slave. It can be a powerful tool for transforming learning. It can help affirm and advance relationships between educators and students, reinvent our approaches to learning and collaboration, shrink long-standing equity and accessibility gaps, and adapt learning experiences to meet the needs of all learners. Using technology reduces the work load and helps students to understand subject better. Essentially it is also driving the way that teachers teach and students learn. Technology based learning and assessment systems will be pivotal in improving student learning and generating data that can be used to continuously improve the education system at all levels.

However, technology can also be a hindrance for students. It becomes a bane when the students, who surfs the internet, look for unsavoury subjects. The abuse and misuse of the internet will have far reaching unfavourable effects on life. Allowing the students to surf the internet doesn’t necessarily mean that all the things that they are going to discover are good for their mind and studies.
A serious negative effect of technology on students’ education is the distraction that it may pose within the learning environment. The opportunity to access social network sites and games can tempt students away from planned learning activities. Such distractions can hamper their overall progress and their potential to succeed.

Technology is a key aspect of learning in the schools. Whether we like it or not, technology is everywhere; and in order for our students to survive in post-secondary education and the business world, they must know technology. Our schools, community colleges, and universities should be incubators of exploration and invention. Educators should be collaborators in learning, seeking new knowledge and constantly acquiring new skills alongside their students. Education leaders should set a vision for creating learning experiences that provide the right tools and supports for all learners to thrive




Given its present-day speed, flexibility and sophistication, the computer can provide ;access to information, foster creative social knowledge building, and enhance the communication of the achieved project package.

—Based on the two learning theories, the teacher can employ the computer as a/an:

⇒ —As an information tool

—⇒ A communication tool

—⇒  A constructive tool

—⇒ As co-constructive tool

⇒ —A situating tool

—Informative tool

—⇒ The computer can provide vast amounts of information in various forms, such as text, graphics, sound and video. Even multimedia encyclopedias are today available on the internet.

Communication tool

⇒ The computer has been used in communication as evident by social networking site as to facebook , twitter and friendster. We can even chat/talk friends and families anywhere in the globe through the webcam. we send messenger and information through the interest in just seconds or minutes.

Constructive tool

⇒ —The computer itself can be used for manipulating information, visualizing one’s understanding and building new knowledge. The Microsoft Word computer program itself is a desktop publishing software that allows uses to organize and present their ideas in attractive formats.

—Co-constructive tools 

—⇒ Students can use constructive tools to work cooperatively and construct a shared understanding of new knowledge. On ways of co-constructive is the use of the electronic whiteboard where students may post notices to a shared document/whiteboard. Students may also co-edit the same document from their homes.

—Situating Tool

⇒ —By means of virtual reality (RS) extension systems, the computer can create 3-D images on display to give the user the feeling that are situated in a virtual environment. A flight simulation program is an example of situating tool which places the user in a simulated flying environment.

Understanding Hypermedia

⇒ Hypermedia  is nothing but  multimedia, but this time  packaged as an educational computer software where information is presented and student activities are integrated in a virtual learning environment.

Educational IT application are hypermedia and these include:

  • Tutorial software packages;
  • Knowledge web pages;
  • Simulation instruction games; and
  • Learning project management, and others.The presentation of information-learning activities in hypermedia is said to be sequenced in a non-linear manner, meaning that the learner may follow his path of activities thus providing an environment of learner autonomy and thinking skills. this fact makes it therefore important to understand hypermedia in the educational context in order to ensure their successful integration in the teaching-learning process. 

Characteristics of Hypermedia Application

1.) Learner Control

This means the learner makes his own decisions on the path, flow or events of instruction. The learner has control on such as aspects, as sequence, pace, content media, feedback etc. that he/she may encounter in the hypermedia learning program.

2.) Learner Wide Range of Navigation Routes

The learner controls the sequence and pace of his path depending on his/her ability and motivation. he has the option to repeat and change speed, if desired of course at the start, the learner may choose the learning activities he prefers. Meanwhile, the teacher has the prerogative to determine suitable learning objective.

The learner also has a wide range of navigation route such as by working on concepts he is already familiar with. they may even follow a linear or logical path even if the previous activity is half-completed. he may explore other sections opting to return or complete the previous activity.



⇒  the computer is one of the wonders of human ingenuity, even it its original design in the 1950’s to carry out complicated mathematical and logical operations. With the invention of the microcomputer(now also commonly referred to PCs or personal computers), the PC has become the tool for programmed instruction.

Computer-assisted instruction(CAI)

⇒ The computer can be a tutor in effect relieving the teacher of many activities in his personal role as classroom tutor.

Even with the available computer and CAI software, the teacher must:

  • ensure that students have the needed knowledge and skills for any computer activity
  •  decide the appropriate learning objectives.
  • evaluate the students’ achievement by ways of tests the specific expected outcomes.

The students in CAI play their own roles as learners as they:

  • receive information
  • understand instructions for the computer activity
  • retain/keep in mind the information and rules for the  computer activity
  • delivers learning instruction
  • reinforces learning through drill-and-practice
  • provides feedback


⇒ works best in reinforcing learning through repetitive exercises such that students can practice basic skills or knowledge in various subject areas.

The questions  arises: when and how can teachers integrate drill and practice programs with their lessons? The following suggestions can be made:
  •  use drill and practice programs for basic skills and knowledge that require rapid or automatic response by students
  •  ensure that drill and practice activities conform to the lesson plan/curriculum
  •  limit drill and practice to 20-30 minutes to avoid problem
  •  use drill and practice to assist students with particular weakness in basic skills
  • teach new content/new information on to students (inasmuch as CAI provides practice on old already learned content)
  •   provide comprehensive information on concepts in addition to practice exercise.
  •  can be effectively use for remediation, reviewing, or enrichment.
  •  allow the teacher to introduce follow- up questions to stimulate students learning.
  •  permits group activity for cooperative learning

Simulation Programs

⇒ simulation software materials are another kind of software that is constructivist in nature. This simulation software:

  • qteachers strategies and rules applied to real-life problems/situations.
  • asks students to make decision on models or scenarios.
  • allows students to manipulate elements of a model and get the experience of the effects of their decisions.

Instructional Games

⇒ while relating to low-level learning objectives, instructional computer games add the elements of competition and challenge

Problem Solving Software

⇒ this are more sophisticated than the drill and practice exercise and allow students to learn and improve on their problem solving ability. Since problems cannot be solved simply by memorizing facts the students have to employ higher thinking skills such as logic, recognition, reflection, and strategy-making.

Multimedia, Encyclopedia And Electronic Books.

⇒ The multimedia encyclopedia can store a huge database with text, images, audio and video.

Electronic books provide textual information for reading, supplemented by others type of multimedia information(sounds, spoken, words, pictures animation).




⇒ A device that computes, especially a programmable electronic machine that performs high-speed mathematical or logical operations or that assembles, stores, correlates, or otherwise processes information.

⇒ Is recognized as the third revolution in education.

  • 1st was the invention of the printing press.
  • 2nd the introduction of libraries.
  • 3rd the invention of the computer.
Through computer technology,
  • educators saw the amplification of learning among computer literacy.


reading, the modern student can now   interact with computer message, even   respond to question or to computer   commands.

writing, the learner can form messages   using computer language or program.

  • Soon, computer-assisted introduction (CAI) was introduced using the principle of individualized learning through a positive climate that includes realism and appeal with drill exercises that uses color, music and animation.
  • But the evolving pace of innovation in today’s Information Age is so dynamic that within the first decade of the 21st century, computer technology in education has matured to transform à into an educative information and communication technology (ICT) in education.

Uses of the computer as ICT in Education


1. INTERNET                                                                                                                                                                      2. Email (text and video)                                                                                                                                                  3.Chat rooms                                                                                                                                                                    4.Blog sites


1.Multimedia                                                                                                                                                                       2. Text, sounds, graphics, charts, photos.                                                                                                                       3.Power point presentation

Programs (capabilities) normally installed in an ordinary modern PC.

  • Microsoft Office – program for composing text, graphics, photos into letters, articles, reports, etc.
  • Power-point – for preparing lecture presentations
  • Excel – for spreadsheets and similar graphic sheets
  • Internet Explorer – Access to the internet
  • Yahoo or Google – Website; e-mail, chat rooms, blog sites, news service (private/video) educational software etc.
  • Adobe Reader – Graphics/photo composition and editing
  • MSN – Mail/chat messaging
  • Windows media player – CD, VCD player
  • Cyberlink Power – DVD player
  • Windows media player – Editing film/video
  • GameHouse – Video games


Brigada Eskwela: Modern Bayanihan

Brigada 2017 means...
sweat,sweat,sweat and lot of sweat.
Brigada 2017 means...
dust..dust..dust and a lot of dust.
Brigada 2017 means...
paint...paint...paint and  lots of paint.
Brigada 2017 means... lots of savings.
Brigada 2017 means...
effort...effort...effort and lots of effort from teachers, parents better from the community
Brigada 2017 means...
signature...signature...signature and blessings.
Brigada 2017 means...
sweep...fix...transfer..renovate and Bongga! Got a better classroom.
Brigada 2017 means... and food for the workers.
Brigada 2017 means...
dedication...dedication...dedication and lots of dedication from the teachers and community as a whole.
Brigada 2017 means...
new school year is parents and new class.
Brigada 2017 means...
Mt. of paper works of reports...dome of documentations and Bonga! Promotions!
Brigada 2017 could have its positive side but lets face the reality....lets face the shadow hiding in the darkness...

As I was renewing my license...I had this short talk with a public teacher...we talk about brigada.
Brigada could be a means of muddy smelly opportunity for personal gain...
She talks about the do's and don'ts of it. 
I cant eleborate coz I dont have a proof about it...
It could be just a  CHISMIS...
So I prefer to write on the things i observe with my very own eyes.
In every event there is always shadow that may lurk behind it 
but I believe in the spirit of the Filipinos.
I believe in the spirit of teaching profession...
I believe in the strength and flexibility of the old and and new generation
I believe that Filipino will never say die ...
Brigada will always be a symbol of hope for our children..for our community...for our country...
for the world to know that...
We Filipinos will never be put down no matter how other country BULLY us...
We will always struggle to succeed.20180623_133030.jpg

Learners Information System: Boon or Bane


The LIS is an innovative tool that the Department uses to manage information with the aim of promoting transparency, informed decision making, and empowerment at different levels of the organization. While being a tech-based solution, the LIS involves an inclusive, community-driven process that thrives because of the active engagement and participation of all teachers, principals, planning officers and other DepEd personnel all throughout the Philippines.

The LRN is a unique and permanent 12-digit number assigned to a person who enters the Philippines basic education program.The LRN is intended to reference a “Registry of Learners” which serves as a centralized and authoritative database of learners’ basic information.The LRN offers access to learner profiles in the registry and even performance data as he or she completes the program,whether it be in the formal or non-formal mode of learning. An LRN is issued to a learner when he or she registers in the basic education program either at the start of the program(i.e., kindergarten level) or when the learner transfers from a school and has not yet been issued an LRN

According to Secretary of Education Armin A. Luistro, “Considering the size of the Department and the number schools under it, it is very critical for the Agency to be equipped with the right information at the right time to be able to make better decisions. This is essentially an online registry of learners that is important for any educational system or institution. We need to continually get to know our learners better so that we can respond better.”
Out of the 46,648 public schools in the country, only 140 (0.3%) schools have failed to submit data for SY 2014-2015, which demonstrates a very high participation and submission rate by the schools. The concerned divisions have already been instructed to complete the remaining school information immediately.
This system is envisioned to allow the Department to better track its learners in both formal and non-formal instruction so that more appropriate interventions can be formulated in the provision of quality education for all Filipino learners. As an example, students who transfer from one school to another can be monitored and better assisted by using data from the LIS.
The use of automation and technology has helped the Department update information on enrollment for planning, budgeting and resource allocation among others. Luistro added that, “What used to take ten months to collect, consolidate and validate has now been reduced to three months. This is a result of the use of technology and the power of our people.”
As of June 6, 2014, the Department is looking at a total of more than 20 million student enrollees for public schools.
In general, Learner Information System is a boon for me,,because it is easy to monitor the learner when it comes on changing or transferring to any school around the country. We can locate the students progress etc. In the near future all the necessary papers that is related to the student would be written or submitted in the DepEd website like teachers class record etc.